Tuesday, April 5, 2016

Kay and Goldberg

i thought it was interesting how heavily involved children were with the development of the Dynabook and other somewhat mobile media devices. Today i feel like children are more or less ignored technologically unless they are having toys marketed to them. This creative technology could be used to help kids who don't learn in a conventional way due to neurological or sensory issues. While i have indeed noticed the movement away from face to face interaction i do not believe this to be a bad thing. I don't believe the development of technology is going to bring the foundation of humanity and being human crashing down on itself. I do however marvel at how far we've come just in the past 20 years in developing mobile media even if it's only for consumption and not so much creation.

Week 11 | Personal Dynamic Media

This article really brought me back to the first reading we did in class. The ideas were reminiscent of what we read about how computers were going to "set us free", in the sense that we have unlimited access to all information. Of course this rings true to total media consumption. However, with this innovation we have better ways of connecting and staying involved in world politics and culture. In some sense we have more control than we think we do because of our individual interactions and where the masses really venture into the world wide web. It's interesting to think about how children interact with computers on a daily basis and how younger people are running towards learning how to program. I feel as though we've hit a creative ceiling because of the amount of people who don't really understand the power that the computer has.

Kay & Goldberg

It is impressive to see the dynamic change between how we interacted with computers than back then, compared to now. Media devices back then were intended to help us create our own programing and designs. The dynabook device allowed people to manipulate  "musical scores, waveforms, and simulations" (394). Computers of our time allow us to do this as well, but most of us do not take advantage of this ability. People of our generation use computers as a one way intake of information, and do not give output.

Week 11 Personal Dynamic Media

When learning about this, I had no idea that computers were only used and targeted to a certain demographic. Just think, the ideas that sprung from Kay and Goldberg led to the personal usage of computers in today's society. Time has changed drastically. In creating a personal computer, we have increased learning and knowledge to all aspects of society, which is incredible. The introduction of the notebook also enables portability rather than having to stay in one place to use the computer. This innovation of the notebook computer changed the face of computers and technology for the greater good. Individuals have benefitted greatly from this innovation.

Kay & Goldberg

   I feel like dynamic media is creating a whole new variety of creative sources that can be used now in todays society. It is amazing how much technology has improved in such a short spand  of time and how people were afraid of how we might cope and use this technology for the future. An example of how technology is changing for us is day to day use. We can now take a photo of something and make it look better or read a book on a tablet screen instead of using a big heavy paperback book. Though some are afraid of these advances in technology we can be sure that is is helping us in many ways through normal day use, sciences, the creative field, and education.

Monday, March 28, 2016

Personal Dynamic Media

To think that the Dynabook was just a starting point for our technology now, and to see how far we have come as creators is amazing, and to think that they were afraid how people would accept this new technology. The drawing and painting aspect of the Dynabook resembles what we would call photoshop, or any other online website that allows you to manipulate photos now, and for free. You were also able to read books through the Dynabook, which now we can do on pretty much any tablet or kindle. Although they were worried about the Dynabook being "too many different tools for too many people", technology always needs a starting point and now ideas like the Dynabook have now been refined, and will continue to be developed throughout the future of technology.

Kay and Goldberg; Personal Dynamic Media

I find it really interesting how important children were to the purpose and creation of the dynabook. It shows how important learning and teaching was to the design process and overall purpose of the program. It makes me wonder why programming was ever taken, or never placed, in the curriculum of high school, middle school or even elementary school settings. I think had it been incorporated today's youth be more interested in creating their own platforms rather than the social media obsessed youth we have today. What i mean is today's youth is prone to using platforms such as social media, programs that have been created as a input/output cookie cutter function, rather than using the technology available to them to create their own programs and really utilize such technology in a more unique, artistic way. In addition I wonder how different my work, and myself as a person , would be had I been taught about computers and programming at a young(er) age.

Thursday, March 24, 2016

Kay and Goldberg Article

The more into the future we go, the less human interaction we create and more we will really on the dynamics of technology to do some of the basic human functions. The data that was explained in the article goes more towards the computers than the people. For this article to be dated decades ago, it reveals how technology uses the same formula as they did then as they do now.

Kay and Goldberg_PierceH_Week11

        When reading this piece by Kay and Goldberg, I get perplexed at when Kay says, 
     "the interactions of humans with their media have been primarily nonconversational and passive in the sense that marks on paper, paint on walls, even "motion" pictures and television, do not change in response to the viewers wishes." (Pg.393)
              The reason this confuses me is because it is a complete one-eighty from Vertov's prowess and manipulation over his viewer. Not to mention, in Television we experience emotional reactions when a politician does something stupid or when your favorite sports team does poorly, to name a few. Maybe I'm taking this to a more literal sense than what Kay had in context. While I do agree that our interactions with media are nonconversational, I think that for the most part, we aren't passive to any degree.

Week 11

The Dynabook is helpful in many different fields, but it is also decreasing the amount of human interaction. Instead people would be interacting with the Dynabook because that is where all of the information is held and stored. I thought it was interesting to read this article because it was written in the late 70's and when computers were being released to the public. From it being written in the past and with the current knowledge about the present, it is interesting to see how successful the personal computer was and how it continues to grow as a product.

Tuesday, March 22, 2016

Kay and Goldberg

The meta medium of computers causes it to help you be able to learn, solve problems and to work on assignments that might be coming up.  This therefore puts a reverse on the human interaction causing us to mover further away from face to face interaction. The idea of having a "two way conversation" instead of face to face. The dynabook stores information and data just like your brain stores information in order for you to remember things and keep track of certain events. The two connect in the way your brain works and in the way you interact with others, making them related and going off of each other.

Wednesday, March 16, 2016

Week 7 | Dziga Vertov

Up until this class I haven't really given much attention to film. With the occasional cinema and an abundance of YouTube binging. Of course I "Netflixed and chilled", but I never really sat down and thought about the work, the mind set, the continuous editing shot after shot. It's incredibly impressive to say the least. Reading the excerpt of Dziga Vertov gave me a glimpse behind the artists train of thought. It was as if every frame was thought of like a painting. The carful planning that goes into a shot even before you begin is amazing. My favorite line from this excerpt is, "The main and essential thing is: The sensory exploration of the world through film. We therefore take as the point of departure the use of the eye as a kino-eye, more perfect than the human eye, for the exploration of the chaos of visual phenomena that fills space". Is it appropriate to close my thoughts with a hashtag? I don't really care. #brilliantasfuck

Thursday, March 10, 2016

Kino Eye



Upon reading about the Kino Eye i can't help but think about the writer of this piece. He t talks about changing the way situations and ideas are perceived and it makes me think about media during WW2.
Circumstances can't look different from different angles both literally and metaphorically.  It also made me think about that nifty line from V for Vendetta "Artists use lies to tell the truth while politicians use them to cover the truth up." But is there such a thing as real truth anymore? If we can change virtually everything about a live experience simply with the manipulation of technology, what is real?
I find this both fascinating and terrifying for the same reasons. We rely on news media and other non fiction (i use the term loosely coughcoughFoxNewscough) outlets to deliver truth since we can't be everywhere at the same time. But we also value artists for almost the opposite reason. We are looking at their version of reality. As a whole, the camera and its developing technology artistically renders truth in a way that the human eye can't.

Kino Eye

Using the camera in the way Vertov suggests, filming the actions that than being a spectator is the best way to film. The human eye can’t improve and the camera can of course, but the human eye is still going to filter through what the human eye sees and humans can’t achieve beyond that. To Vertov, kino-eye is the ultimate way to capture human movement and action, but to others, that form of montage may not be appealing. To think that the kino-eye can become so much greater than human capabilities kino-eye may work for more artful films, but for mainstream films today, not all directors are out to make the most artistic film because they also want to make a film that sells. If kino-eye style of film isn't appealing to the greater masses, it will never become a standard as a way of filming.

Wednesday, March 9, 2016

Kino Eye

The Kino Eye is know as the mechanical eye. Cameras allow for the viewer to experience 3rd dimension in the 2nd dimension. This reminded me of Microsoft's HoloLens. These lens are used to put gamers into a virtual world. This proved how cameras are improving and the viewer is becoming more reliant on the camera, because it is able to produce more information in a more interesting fashion.

Tuesday, March 8, 2016

Kino Eye

The Kino Eye is being compared to the human eye and how we view certain things through our eyes in real life and how we view things through a camera. The challenges the kino eye has for the director is to translate the regular human view to the screen with the camera.

Kino Eye

The Kino Eye is repeatedly compared to a camera, with the eye acting as the camera eye. What we see in the camera is similar to that of what we see in reality. Although the camera is continually perfected, we simply cannot improve our eyes to focus or zoom in on certain areas. Since the Kino Eye is more than just an eye, it is an extension of an eye or a mechanical eye. It challenges what is truly seen as visual representation. The human body is seen as a living camera, with legs to support the kino eye and mobility to move the kino eye from place to place. This comparison is quite unique and shows how similar humans are to cameras. Although we lack the technology of cameras, our discernment of reality is quite astounding.

Kino Eye

Kino-Eye is in a sense an extension of the imagination. The same way weapons and tools are extensions of the limbs, computers are extensions of the mind, and art is an extension of the soul. The Kino-Eye as a concept is using the camera not to replicate what the human eye can do, but expand it to see things that the normal eye never could. It's not trying to be realistic and perfectly replicate what the human body can do, but transcend human capabilities to sort of idealize what our minds can imagine, and stretch our capabilities even further.

Kino Eye

The Kino eye is the keen eye, things that cannot be recreated or reinterpreted on film. The camera should no longer merely imitate the human eye; as that vision is not true. The kino eye is a perfected vision of the director, not just perfecting the vision of the camera neglecting real life instances.

kino eye

This excerpt from Dziga Vertov expresses his dislike for cinema and film that captures what our eyes can already see. It's interesting to read this perspective of the Kino eye and recall many scenes in movies utilizing this approach of close up alternating shots. I especially engaged with this understanding when he spoke about the ballet and the boxers. Vertov really does not like the theater and is definitely pushing for a more artistic use for film. The Kino eye is the solution to boring cinema because the kino eye " lives and moves in time and space; it gathers and records impressions in a manner wholly different from that of the human eye". 

Kino-Eye


The human eye cannot see the beautiful chaos that cameras do. I agree with Vertov, on his statement regarding sensory exploration. Cameras do an excellent job at perceiving irregularities in world, and then turn them into art.  In this way, we share can express ourselves to others. Vertov brings to focus the “mechanical eye” (17). An expression he uses to describe a camera, and its ability to synthesize perfect pictures and scenarios. I am fairly new to the film world, but from what I have perceived, cameras are a wonderful tool that allows us to stitch together what once were meaningless visual scraps into emotional montages.

Monday, March 7, 2016

Kino - Eye

The way Kino - Eye is explained painted a scene in my mind that would relate to watching a movie. If your whole day was a movie and your eye was the camera, that recorded every bit of information from the day, Kino - Eye would be all the most aesthetically pleasing scenes that display the most important bits of information to form a montage of your day. It would skip over useless scenes and could condense what could be one of the most boring days, into a couple of beautiful shots all put together. It would be able to show you perspectives of your day from the sky or the ground, not just from where your standing. Time can be sped up or slowed down because there is no real concept of time when you're not seeing something in real time from your own eyes. Kino - Eye can show everything we wish we could see with just our eyes.

week 7

Dziga talk about the human eye and kino-eye. He talk about how the human eye has an weakness which is manifest. Kino-eye are more perfect and can be improve compare to the human eye.

Thursday, March 3, 2016

The Kino - Eye

              The reading helped me realize what is more perfect form visuals from the human eye thus calling it the Kino-Eye. The Kino-Eye challenged what the human eye is perceiving and the visual representation of it in the world. This creates things like in film that have never been seen before due altering film that in a way so detailed that are visual preference can not even begin to understand it. That is that the beauty of film and it lets you look at thing differently like never before. The most simple things that you see around you in day to day life could be the most complex situations when looked at differently. The Kino-Eye saved the creativity of what the human can not see and started a brand new world of visual art.  

Kino-Eye_Pierce Hunt

Overall I found this reading very amusing of Dziga's God complex over the way he orientates his work. On page 16, I view Vertov's tone as a pompous dominatrix in control over the viewer when he says,"I make the viewer see in the manner best suited to my presentation..." Although I don't appreciate this tone over control with his medium being photography, I can appreciate his assertiveness to get down to a point in his prints.

Tuesday, March 1, 2016

Week 7: Kino Eye (Kierra M.)

In this excerpt the author talked about how the kino-eye was a representation of "challenging the human eye's visual representation of the world". The kino-eye is more perfect than the human eye, therefore it captures events and movements that our eye's can't. This is taking things to the level of film development and how we change things on the camera to match what our eyes see which could in turn affect the way it is displayed for the viewer to see. Being able to capture exactly what we see with the kino-eye delivers us with more action and interpretation of the subject matter.

Tuesday, February 23, 2016

Hot and Cold Media

To define hot and cold media, you will have to relate it to old and new ways of technology and ways of doing things. What makes a media hot is all the small humane things that collectively add a element of realism such as body language and emotion. Cold media is more technology driven that takes those humane reactions away and simplified it for efficiency reasons.

Media Hot and Cold

Categorizing media as hot and/or cold almost seems like categorizing media as old or new. I thought it was interesting that cold media that involves high participation is tribal. I really agree with the statement Margaret Mead said about keeping up with the machine. Technology has been rapidly developing in recent years, maybe a little to rapidly. But I do agree with Mead that it's okay to be moving at a fast pace, but only we completely move forward and society and culture keep up the pace. Hot and cold media must be balanced is maybe what this article is saying.

Hot and Cold Media- Pierce Hunt

Through the entirety of the reading, one phrase of McLuhan's jumped out at me. That "the spectacle of brutality used as a deterrent can brutalize. Brutality in sports can humanize under some conditions, at least." In comparison to the attitude of an eminent nuclear bomb, the society of McLuhan's became desensitized. Which explains his joking expression alludes to international politics just being a sport.

Monday, February 22, 2016

week 5

Media is divide into two categories, which is hot and cold. The media is base the cultures of the area. Cold media need a lot information and participation. Hot media do not need a lot information and participation.

Media Hot and Cold

Mcluhan divides up media into the two categories of hot and cold and describes how they differ. One may see this list of different types of media that he has divided up and may think one side of the spectrum is more important than the other. He talks about how hot and cold media play off of one another, and how one just wouldn't work without the other. He compares hot and cold media to meaning and effect and how that also correlates with life and death. It's not about whether one medium is more important than the other or if it has more of a meaning, but how it effects the viewer or the situation. Media is going to be effected by how it is used and what works best with its surroundings. You can't have life without death, just like you can't have hot or cold, they are both in a constant battle with one another but somehow work together.

Hot & Cold Media

Hot media are those that extend a single sense.Hot media does not require as much participation as cold media because it gives the viewer everything to interpret the message. Cold media require much more participation because some information may not be apparent to the viewer. Cold media leave much to the person experiencing it thus requiring much room for interpretation. The amount of information presented, visual or otherwise, determines whether a medium is hot or cold. A telephone is an example of a cold medium as stated in the reading because ti is low definition and only require one sense to be received. The listener must fill in what is left out during a phone call as opposed to am in person lecture, in which the speaker would be in person.  Facial expressions, gestures, and other cues are available in person leaving little requirement for participation of the viewer, making lecturing a hot medium.

Hot and Cold media


Marshall Mcluhan brought forth a notion that I think we all realize, but do not want to accept.  He starts his argument by pointed out the differences between “hot and cold media”. A hot media according to his article is the “state of being filled with data”, like a photograph.  Cold mediums are defined as something that has little information in it, like a cartoon. In the past. Electric technology brought feelings of anxiety, it was unknown. Now it creates a sense of boredom. It seems as if we live in an age where society delights in filling in someone’s personality, like Calvin Coolidge (31). We are like mere cartoons with no content, until someone comes along and complete our personalities for us. America has created a dependency on cool media with no real content, in turn we have created for ourselves an era of cool or low literacy. This article forced me to open my eyes, and see what our nation has become. It is important that we loosen our dependency on cool means of communication.

Hot & Cold Media

I'm still having a slightly difficult time understanding hot and cool media but from what i gather, hot media is specific to things that don't require a lot if any, audience participation. These are mediums such as movies, and records. Cool media refers to media such as tv and radio where not all of the information is present. I think this is an important factor for an artist, especially a visual artist, for how they are going to publicize their work. Who do you want to see it? Who is your target audience? If you remember these terms and how they affect the way art and media flow through our culture you can have a better understanding for how to present it to the public. This is my practical application anyway.

Friday, February 19, 2016

Week 5: Marshall McLuhan ( Kierra M.)

A hot medium requires less participation from the user than the cold media; like a movie to television, one has all of the required information and the other has information that you have to find. "It is the grosser and participant forms of art that seem "hot," and the abstract and literary forms that seem "Cool"!"". Meaning that the abstract act requires you to think and to find the concept of the meaning behind it while a participating form allows you to already know what the purpose is; causing it to be hot. McLuhan compared the concept to other things, including the TV show Scandal which has a mixture of hot and cold media, by giving you suspenseful moments and having you already know what is about to happen. In conclusion, the difference between hot and cold media is the fact that hot media is something you already know and cold media is something that you have to figure out. This article was interesting to me because it gave a new wording on the terms hot and cold.

Thursday, February 18, 2016

Week 5 | Marshall McLuhan

The choice to categorize mediums in a hot to cold, high to low range gives an interesting and different perspective to how best to describe any given piece of information. These categories give way to a better understanding of emerging mediums, such as technology, or even information in general.  Color can be used to prescribe a certain level of difficulty, which I find to be fascinating. I'm not fully in favor or agree with the "city slicker", and jazz being "hot colors". The association of color towards these two subjects I feel have the opposite effect. Jazz, historically speaking, has been known to be played in dim lit and cool colored bars and the "city slicker" has the archetype of being a smooth and "cool guy". In any case, this color theory is a great way to develop a narrative pallet for any piece of work.    

Hot and Cold Media


The article itself is cold media because it took me so long to read through the article to develop an immediate decoding of what “hot media” and “cold media” meant without having to translate the word “hot” from “uninvolved” or “less participating” which is what it really meant. Hot already has many connotations including temperature, attractiveness, and trendiness. I’m not sure if there's any necessity to rename what the author is really calling “involved media” and “not involved” media. Using the terms “long media” and “short media” would also work because that would refer to the amount of decoding the receiver would need to do. It is important to understand the differences between media and their perceptions, but there doesn't need to be a new language developed in order to discuss it.

Tuesday, February 16, 2016

Media hot and cold

Marshall McLuhan explained what examine hot of cold medium in media in a sense that can be viewed easily by others. It is interesting that media can be considered a cold and hot media and pertain to what type of thing that are going on the make that a equivalent. It's interesting how McLuhan discusses media that is not directly related to art but more towards context and information.  It is in all types of media and can be considered and looked and differently in all cultures. That is what I found most interesting in this article.

Monday, February 15, 2016

Menkman reflection

As mentioned in class, the Kanye music video uses glitch art, but in a predicted and purely aesthetic methodology. The glitch itself had no statement but became a special effect in the music video. The video falls under Menkman's definition of 'conservative glitch art', which was that the creator was more focused on the end product than the uniqueness of the act of glitching itself. Though glitch artists may be offended by the Kanye video, the video still captures the aesthetic qualities of glitch art and therefore is still part of that art genre. The appropriation of artistic styles is not a new concept and is not limited to glitch art. Without that appropriation and creation of a mainstream style many today wouldn't know about glitch art at all. If glitch art remained as a relatively unknown genre of art, would the political and social implications many early glitch artists conveyed in their work even be discussed? Without some form of mainstream awareness, the artist does not have much power or influence over their potential audience. If nobody knows about their art, the impact of the artist's message is hindered.

Tuesday, February 9, 2016

Week 5: Media Hot and Cold

The new and interesting aspect of describing a media as hot or cold really intrigued me. Marshall McLuhan thoroughly explained what constitutes a hot of cold medium and this truly makes complete sense. Originally, I had never thought of the TV as a cold media that brings forward little context. It's interesting how McLuhan discusses media that is not directly related to art but more towards context and information. Radio, TV, movies, etc. are used internationally and this essay really opened up my understanding of those means of communication and information and how effective they can be in certain parts of the world or even in different cultures. America is heavily reliant on TV and movies to communicate an agenda, but a developing country could be just fine without the usage of TVs. This article, in my opinion, was very informative and educational in regards to how effective the means of communication can be in certain areas of the world.

Marshall Luhan


Hot and cold media can effect different cultures depending on whether the cultures themselves are hot or cold. As an artists you have to decide what medium you want to portray your message through and who is the target audience. Hot media can cool down to where it becomes a thing of the past but although it is cool for one culture it may be too hot for another. There is a difficult balance that has to be achieved so people don't feel bored or anxious by the media output.
I didn't understand what I read but glitch can be use for art. That you can control it someway and you glitch for a reason.

Glitch Studies


So far the lessons we have learned associated with glitch art translate in a really important way. i catch myself all the time following the "rules" way too much and end up using something cliched or trite in my imagery and personally, i would rather my work be an atrocity to god than be "ok". I have always loved the Pollock emphasis on the experience when making art but i tend to forget that when the pressure of displaying something starts to build.
Since learning how to glitch i've glitched just about every childhood picture of me and my sister and i wanted to make a habit of destroying something every day, whether its small like a jpeg or throwing a ceramic egg at a wall until i have whatever shape i have at the end. I think glitch study has helped me unlearn a lot of unneeded structure in creating important works of art that occurs when you have a school system created by fascists. I hope to destroy many more things and see what can rise from the ashes (be it literally or figuratively).

Glitch Studies Manifesto

I found the format and information in this article very interesting and fun to read. The pauses created by the format made for a dramatic reading that you find in manifestos from the futurists but not in the same way as they are physically set up. Like other manifestos, Rosa pushes for change and encourages the artist to dispute the current mind set of glitches as accidents and push them to their full potential as an art form.
" The essence of glitch art is therefore best understood as a history of movement and as an attitude of destructive generativity: it is the procedural art of non con-formative, ambiguous reformations." (Menkman, 6)
Overall I really enjoyed this readings encouragement to push the boundaries of glitch art formally and politically.

Glitch Art Manifesto

The art of the glitch focuses on the aesthetics of glitching through the use software and programs. The concept of glitch is interesting seeing as it advocates the creation of something new, through the manipulation of data within programs. An interesting comment from the text was when it was mentioned that "In the beginning it was calm... Then humans built technologies and the first forms of mechanical noise were born." From there, to my understanding, by the flourishing of technology, the use and practices were bound to be unique, glitch art is a product breeder from the ongoing progression of technology evidently reaching where it is today.

Monday, February 8, 2016

Glitch Studies Manifesto


Glitch Studies Manifesto presents the idea that glitches can create something new. According to the article, they skip the process of creation and by destruction but create an entirely new design. What is normally considered as rejection or flaw too many can turn around and be welcomed as a new. To the author, apparent noise and breaks all have meaning, and can form new patterns. I agree with that statement, and believe that some glitches in themselves can form new and interesting designs.
Glitch art emphasizes the destruction of the primary source. It is interesting how this form of destruction is viewed as creation. While making my own glitch art I appreciated how there was no control over the changes that were being made to the pictures. The art itself took on its own life and it allowed for the art to be very unique.

Post #2 Glitch Rosa

Glitch art is a art that really can capture the essence of modern times. It can create a narrative that gets you thinking about how things in your life really are or it can create a visual aesthetic that other mediums of art cannot really do.

The Rosa Menkman – Glitch Studies Manifesto article breaks down the glitch culture and how technology has a huge part to play in it. Also, Menkman hinted at the idea that just because something is destroyed, doesn't mean it is over. It is making the most creative of something that did not seem to be there for creative reasons. It is really parallel to the essence of art. Art is always changing and trying to go against the grain and the glitch art theory and community prides itself on the advancement of technology and the hiccups of it and turning it into visual arts. 

Friday, February 5, 2016

Week 3: Rosa Menkman (Kierra M.)

The glitch is a creation that can tell a story or have strong significance to something. The variations from one to another causes it to be almost individualist, the ruptures and the colors and images that it creates sparks a mode of thinking to dive more into the creation than to just watch it and think nothing of it. I enjoyed the article as it gave a better outlook to the glitch theory and why it could be an important and unique work of art. This work of art can convey many emotions and thoughts just by one work of art. I think the glitch is interesting and fun to observe and I hope this movement continues or even progresses into something more.

Tuesday, February 2, 2016

Glitch Studies Manifesto

I really enjoyed the aspect of destruction also being creation. Glitch art is not just an error in an image but rather a new kind of art that specializes in destruction becoming creation. In our last exercise, we experimented with the different languages of an image and actually destroying the image by changing up the language. One might think that this process of changing the language will destroy the photo, but it actually created a new aspect of the photo. Although I did not like the layout of the article (thanks to my perfectly kerned and leaded graphic design self), I enjoyed the article as whole in terms of the central idea that destruction can be creation.

Rosa Menkman Glitch Studies Manifesto - Juan Villagomez

Glitches are recognized for being mistakes often created unintentionally. The result is usually user error, but the software starts to deteriorate after a while causing malfunctions to surface. This concept of failing over time reminds me about this U.K. based artist, William Utermohlen, who was diagnosed with Alzheimer’s disease. Before he died in 2007 he created a self-portrait series over 5 years documenting the steady decay of his mind.  Much like human degeneration, most glitches occur in a similar way, the hardware demagnetizes and the software gets affected.

            In most times when a person creates a glitch intentionally he or she leaves the result up to chance, inputting variables and expecting an interesting effect. Rosa Menkmen describes this kind of activity as creating a filter, and argues that because this action was intentional the outcome is no longer a glitch to the creator. Even though some people know about the filters, doesn’t mean it’s not a glitch to the viewer. The style becomes known as glitch art and works of art start to reflect the consequences of the computer.

Glitch Studies Manifesto

Menkman said that "the perfect glitch shows how destruction can change into the creation of something original. It can change into something that is more creative and has more of a meaning than it intentionally meant to have. A simple glitch, whether accidental or purposeful can change the whole image and provoke more creative thoughts. A glitch can be seen as the destruction of an image, just as a light leak seems to damage a photo, but both ca actually make in image more appealing. What is so interesting about glitch art and its relation to light leaks is that they are both unpredictable, and the result is more satisfying when its not intentional.

Glitch (week 3)

     This article on how glitch media adds an essence of two similar ideas separated by a noiseless channel of fictional creative media in the arts. The glitch movement has a whole new movement in the art now due to the open source of the internet and can be sorted out in all ways. Computer literacy is growing every day and due to that increase in ability the creation of new media will never stop changing just like how glitch art was created and was bought up to be like something that viewers have never seen before. This transparency of altering data is real and can now be easily done by almost anyone but it is how it can be altered to be made out in the new media world and what can be used to create that new fictional counterpart to coexist with each other.

Blog Post #2 Week 3

The Glitch Studies Manifesto by Rosa Menkman reminded my of the book House Of Leaves a bit, just how the typography was set up. The opening to the article as well as the first paragraph seem to be these two very similar, almost parallel, yet separate ideas of transparency and the "noiseless channel".  With advancement of technology, transparency becomes both easier and more illusive. With more people becoming more familiar with technology, we see a rise in computer literacy as well as the advancement of "technological blockades", that disable both privacy and transparency.

I really enjoyed the line, "In the beginning there was noise". The paragraph reminded me of Genesis, specifically the story behind the Christian beliefs of creation. It was this brief narration of the creation and evolution of pixels and the technological advancements. I really liked how the author would have this bolder quotes and then went through the actual thoughts behind these almost statement like declarations.  "Realize that the gospel of glitch art also tells about new norms implemented by corruption"(Menkman).

Week 3 Post- Pierce Hunt

I found this reading really enjoyable to read as it captures glitch aesthetic/design in the text. Aside, the second page refers to the rejection of standard media which I found to be an allusion to the early 1900's Dada/futurism movement in Northern Europe. While the early dada artist were limited by their generation and technology, the glitch art movement made possible by the Internet and open-source data can reach a whole new meta.

Tuesday, January 26, 2016

Metamedia


The development of metamedia and working out of "meatspace" is a relatively new yet already very helpful addition to my art and art in general for mainly two reasons. One reason is financially. It's a lot easier to create digital paintings and sell prints rather than buying materials and creating a new piece every time. This makes art more readily available to the public and circulated faster. I am of there personal belief that the more art there is the better. While i don't consider drawings and paintings antiquated or obsolete, it's reasonable to say that digital media has made art accessible to someone who doesn't have a lot of money. Another reason is  the truly limitless opportunities created with digital media. I didn't even know that new media was a real art style let alone a degree. (I was really artistically ignorant before college, I blame my high school) There were combinations of visual and audio art that i couldn't even imagine. I went to the Aurora light show in Dallas a couple months ago and i saw a great example. It was a projection of a woman on strands of pink fabric dancing while a track of her singing that has been altered to a lower pitch played. It blew my mind to find out that this piece came from UNT. I changed my major from Drawing and Painting to New Media shortly after.I'm honestly grateful to whatever cosmic art god allowed for the development of a media beyond the tangible.

week 1

As the electronic devices improve over the years, the media grow, too. It change into different things and goes different path in the media. New function were add to programs and software like in Photoshop.The function cut, copy, and paste it is use in digital media. And media change from only use paper, paint, ink, and more to using computer software to create it.

Blog Post #1

The article by Lev Manovich was a bit long winded. Some of the terms that were used required some further study. However, some of the metaphysical displayed data that was spoke about was really interesting to read. I had this Cyberdyne feel when i was reading simply because this article puts technology in a more real life perspective and to read how fast technology has grown is both exciting and frightening. On a lighter note, data being represented as a medium in a more "artistic sense" is a new form of creativity for me. You can now have a digitization of most aspects of art without leaving your desktop, which I find to be fascinating.

Understanding Metamedia

From what I understood from this reading, performing a simple command in software are actually far more complex. Commands such as "cut and paste" and "search" are examples of simple yet complex functions. As technologies rapidly advance and become more capable of performing various tasks, technology becomes a medium for consumption. I connected this reading to computer applications in art by the easy usage of the "cut and paste" function across the numerous types of media creating software. Content creators can sample others' work or their in work. We live in a time were we remix; remixing not only exists just in music, but in just about all kinds of media.

Manovich Reading-Michelle Greene's response

    Although a lot of the terminology went over my head, I think the evolution of technology described in this article is fascinating. The subdivisions of techniques as reenactments of physical processes and new software techniques that work with digital data in general better explains how advanced yet still very young the technological field is. I especial appreciated the moments where Manovich referenced simply understood processes such as the cut and paste. 

Understanding Metamedia

The concept of the "Software Takes Command" was very interesting and it gave myself, the reader so many things to consider. Metamedia is easily relatable to metaphysics in an art sense. Once you understand how something works wholistically, much like a computer, you can relate that to several things around us. Art through digital mediums has and will further explain that concept in a more broader form as the future progresses. Art whether it be the visual or audio teaches humanity. Understanding that all things work a certain way for a specific way is a great realization because that only leaves one to suggest that the ideal of aesthetics (art) will soon one day be understood and human's can empathize with each other through the education of the arts. I am a firm believer that the art's can and will educate humanity on how to love one another and survive as a civilization. After growing up as an obsessive video-game nerd for so long, metamedia/metaphysics begins to become more of a easier concept to wrap my mind around because I've been in a computer generated world bending the rules all along just to reach an objective. Now that that power to bend the rules in the digital realm exist today with programs & technology are more prominent, I'm more than excited to do some "rule-breaking" in the Computers Applications in Art course.

Monday, January 25, 2016

Unerstanding Metamedia


The improvement of technology reflects our need as humans evolve. We strive for the creation of a better life. This may be the underlying reason to improve communication, and in this case information. The evolution of computer software and programs evolved at a rapid pace to meet our demand for a more efficient life. Manovich points out the inventions of IPhones and tablets and their easy access to shopping, books, and music. However this evolution led way to a formally nonexistent form of media or new media. A new way of expressing ones self.  There is the question of whether this “stimulated media” is more convenient than traditional ways of making art. In my opinion this “new media” is beneficial and needs to be appreciated.

Understanding Metamedia

Before this article I never really thought about the fact that some many common image manipulations only existed after computers and then editing softwares were invented. When I edit images on my phone I can sharpen or blur them which, as far as I know, wasn't possible to do with physical photos before. Perhaps if I grew up without computer software like my parents I would have a greater appreciation for the ability and creativity data manipulation allows us to have in art. For me, metamedia isn't something I consider to be new because it's something I've encountered my entire life when using a computer. As a kid I would edit images on Photobucket and would teach myself how to use basic http back when I played on Neopets (so I wasn't completely wasting my time raising fake pets considering I still remember how to insert a link or image on a webpage). In the context of the art history of humans, computers being a medium and data manipulation as a tool is a very recent addition to the world of art. I believe data manipulation has years to grow into a mainstream way to create fine art just like drawing and painting is thought of today and only will become that way as current and future generations are surrounded by digital media.

A New Way To Look At Things

       Technology is vastly increasing in ways no one ever thought in all sorts of way especially in creative media. It creates a new source of things to help benefit the other in the art world to make what seems to have been done before, fresh and new. As time goes on artistic media in the computer world will one day probably almost replace the paint brush and be all digital because that is what computers are already doing. This article goes in depth into the power of computers in the media world and what programs it has to accomplish that. It gave me a better interest on these programs and especially on how coding can be done in a creative matter.

Understanding Metamedia

Growing up in the digital age, surrounded by all different types of technology, we sometimes forget how it all really works. We learn how to use different types of technology, but sometimes forget how it came to be. We only see what is right in front of us and not always what goes on behind the scenes of it all. Technology is always evolving and we are always trying to keep up with it and educate ourselves when the newest thing comes out. There are all types of media platforms that can do similar things. Lev Manovich mentioned visualizing patterns as one of these things that many types of media can have in common but are visualized in different ways and displayed differently on many platforms. There are all types of technology that appeal to different people. We may use it the same way or in a particular way, but we are all learning. Technology challenges you to learn what is new, but always has you wanting to learn more.

Sunday, January 24, 2016

Understanding Metamedia

The evolution of computers has been extravagant. In such a minimal amount of time, software and technology has completely evolved, to be quicker and faster and more efficient. All of the new innovations opened up an entire new media: computers. Most people don't think of computer software as a media, instead the thought of paint, charcoal, pencil, or pastels normally pops into mind. As a previous student graphic artist, I really enjoyed this article, as there is in-depth information on softwares like Photoshop and Adobe products as well as numerical systems like coding. It's incredible how much technology has evolved, and at this rate, I feel like metamedia will be even more known and used. Also, my efficiency in softwares has led me to appreciate how convenient computer as a media is. It is so powerful, yet I feel some don't acknowledge its worth in society.

Saturday, January 23, 2016

Understanding Metamedia

The evolution of computers and electronic media functions is incredibly complex. I appreciate the fact that there are many functions based on prior, purely physical functions that already existed. Although digital media has been around for decades, it is still fairly new, and it is much less intimidating for someone that isn't tech savy to be able to relate a new digital function back to an everyday physical function, such as cut, copy, and paste. As the reading stated, the distinction between functions specific to its media and functions that can be performed across many different media can be somewhat ambiguous. The inherent abstraction of digital media, I believe has also bled into the artwork produced by it. In contemporary times experimental art and music have surged immensely and I believe that is due to the rapid digitization of our world.

Thursday, January 21, 2016

Week1-Lev Manovich (Kierra M.)

 In order to understand media we must know how it works and why it was created in the first place, that way we will have a deeper understanding of what is needed in order to make the program work with our needs, In the reading Manovich made a good point as in even if the sketch is not as good,  we have a chance to modify and change the sketch in order to make it better. Technology is always changing and improving causing us to have a continued knowledge and learning process on how to do certain things.

Juan Villagomez - Lev Manovich


For me, media has transformed from traditional forms, like drawing on a piece of paper to drawing with a tablet on the computer, and both methods are capable of generating the same job, however I find the difference is in the physical nature, or rather lack thereof. I contemplate this notion whenever I create a work of art through these mediums because I think about the existence of the piece. A drawing on a piece of paper is real while the computer version is not unless it’s printed because there’s a sense of validity with having a physical copy. This raises questions like, what if it never gets printed, is the work just floating around as bits of data?